President's Cup 2023
Twelve teams entered by the closing date (19 July) and have been drawn at random into 3 groups of 4 teams, as shown in the table below. Each group will play a round robin, so all teams will play at least 3 games. To ensure that teams rotate position correctly, you must play in the order given on the scorecard for each match.
The winners of each group and the best runner-up will then contest the semi-finals. The best runner-up will be the second placed team with the most points gained; if there is a tie, the team with the greater shot difference and, if still tied, the higher number of shots scored, will go forward to the semi-final. Semi-Finals will begin at 1645, to allow time to calculate tables and determine the best runner-up, who will play the group winner with the best record, as determined by the criteria above. Teams may play in the order of their choice in the semi-final matches. The final match will take place on Finals Days, 9-10 September 2023.
Update (24 July): Thanks to all for making it a successful day and particularly for keeping to the timings. The 3 group winners were Ramon Riera, John Petchey & Dave Simmons (Group 1), Malcolm Hodges, Nigel Kavanagh & Ray Hawkins (Group 2) and Tudor Morris, Pev Walsh & Dave Potter (Group 3). The best runners-up, who came from Group 3 and joined them in the semi-final matches were Carol Savage, Trish Williams & Mark Beaven. After 2 close matches the teams who will contest the final in September are Ramon Riera, John Petchey & Dave Simmons and Malcolm Hodges, Nigel Kavanagh & Ray Hawkins.
Participating Teams
Group 1 | Group 2 | Group 3 |
---|---|---|
Team A
|
Team E
|
Team J
|
Team B
|
Team F
|
Team K
|
Team C
|
Team G
|
Team L
|
Team D
|
Team H
|
Team M
|
ORDER OF PLAY
Column 1 | 1330 | 1430 | 1530 |
---|---|---|---|
Rink 1 |
A v. B |
J v. L |
|
Rink 2 |
C v. D |
K v. M |
|
Rink 3 |
E v. F |
A v. C |
|
Rink 4 |
G v. H |
B v. D |
|
Rink 5 |
J v. K |
E v. G |
|
Rink 6 |
L v. M |
F v. H |
|
PRESIDENT'S CUP RULES
- Each match shall be a maximum of 7 ends. In order to keep to the timetable, the match will finish at the completion of the end in progress after 55 minutes. The final shall be played over 10 ends, with an extra end in the event of a tie.
- There shall be no trial ends, all shots to count.
- A team causing a dead end shall lose that end, conceding 2 shots. The end shall not be replayed.
- Players must not visit the head, except in the final game, which has no time limit.
- Playing position within a team must be rotated between matches in the following order: lead > second, second > skip, skip > lead.
- The winning team in each match will gain 2 points. For a draw each team will gain 1 point.
- In the event of a tie on points the result between the tied teams shall determine league position.
- If there is still a tie, then shot difference shall determine position.
- The final game, to be played on Finals Day, will be contested by the teams finishing top of each group or the top 2 teams, if only one group.
- The organiser’s decision on all matters in dispute shall be final.